Competitions for girls 10. Fun games and competitions for children and adults

Contests for the birthday of a child 10 years old

A decade is the first serious anniversary for a child. It requires a memorable celebration with good friends. Organize fun party so that all guests get pleasure and positive emotions from it.

It is better to coordinate the entertainment program with the birthday person. Perhaps he has his own specific wishes for games and contests. They should be taken into account first.
Do not forget to prepare small souvenirs for all guests. All competitions are held under festive musical accompaniment.

Competition "Burn the ball!"

Required props:

  • thread;
  • balloon.

An exciting active competition, from which everyone will be delighted. A balloon is tied to the leg of each participant with a thread. Incendiary music is turned on and the guys begin the competition. In the allotted time, the comrades need to burst the opponent's ball.
The game continues until the ball remains on the foot of only one player. He is declared the winner and receives a symbolic prize.

Competition "Quiz of Taste"

Required props:

  • fruits;
  • vegetables;
  • plate;
  • dark opaque tape.

Participants of the competition sit at the table. Saucers are placed in front of them, in which berries, fruits and vegetables lie. The contestant must try the treat and guess what he ate.
The one with the most correct answers wins.
Tip: Only offer foods that are familiar and well-flavoured so players can easily tell which vegetable or fruit is in front of them.

Competition "Riddles with a trick"

It's time to test the intelligence of the assembled guests and entertain them with funny riddles with a secret.

A dog lived in Prostokvashino
And the sailor cat was friends with him.
He was a little simple.
What is his name? (Totoshka - correctly Sharik).

He rode boldly through the forest,
But the fox ate it.
Only managed to sing, poor thing,
His name is ... (Cheburashka - correctly Kolobok).

Traveled across the wide world
To find your bride.
A ball was given to help him,
His Name ... (Gingerbread Man - correctly Ivan Tsarevich).

After the rest, you can again move on to active competitions.

Contest "Feed the hedgehog"

Required props:

  • 2 foam hedgehog figures;
  • apples;
  • toothpicks;

Competition for speed and ability to work in a team. At one end of the room, 2 hedgehog figures are placed side by side, made of foam rubber or polystyrene.
Guests are divided into 2 teams. Each is given a basket containing 12 apples and 12 toothpicks.
At the signal of the leader, the first participant takes an apple, strings it on a toothpick and runs to the “hedgehog”. With the other end of a sharp wooden stick, he attaches the fruit to the foam and returns back. The next player starts behind him.
The team that completes the task first wins. All guests are rewarded with apples from a satisfied and well-fed “hedgehog”.

By the age of 10, all children have made friends. Girls at this age are usually friends with girls, and boys are friends with members of the same sex. When compiling competitive program this is worth considering. If the company gathered the same sex - entertainment should be appropriate.

Competition for boys

Required props:

  • rope or thick rope;
  • chalk or tape.

Boys at the age of 10 are real rivals. This competition for strength and dexterity will appeal to them.
Guests are divided into 2 teams. A line is drawn on the floor or a space is demarcated with a tape. The first participants of both groups pick up the ends of a rope or a thick rope. Behind them line up the rest of the team. At the command of the leader, the guys begin to pull the rope to their side.
Those who are the first to step over the line lose. Be sure to prepare a prize for the winners, and symbolic souvenirs for the losers.

Competition for girls

Required props:

  • combs;
  • hairpins;
  • bows;
  • varnish, hair gel.

Invite a company of girls to compete in hairdressing skills.
The company is divided into pairs. The first participant sits on a chair, and the second undertakes to build her a stunning hairstyle. All the necessary items are used: combs, mirrors, elastic bands, hairsprays and gels for hair, colored mascara.
Then the participants switch roles.
No one will leave the home hairdresser with bad mood! At the end of the competition, you can vote among parents on best hairstyle or give the birthday girl the right to announce the best hairdresser of the day!

10 years is the first round date in a person's life. Entertainment will make this event bright and memorable. interesting competitions, original contests and quizzes will amuse the friends of the birthday person invited to the birthday. Dynamic games will fill the holiday with children's laughter and joy. Happy smiles of children will delight parents and adults present at the event.

    Game "Set of letters"

    All children who want to participate in the game. They are divided equally into 2-3 teams. The facilitator gives each group of participants one identical set of cards with letters. The task of the players is to make a word out of these letters. The words refer to the theme "Birthday". The team that first raises above its head and shows the host and the audience a given word gets 1 point. Shouting words is prohibited. The folded word must be presented to the host and shown to the audience. After the teams have guessed the first word, the leader gives them the next set of cards and so on. A group of participants wins with the largest number points.

    Sets of cards with letters

    • ordpoak - gift
    • igtos - guests
    • chic - ball
    • tonkfae - candy
    • rdnipazk - holiday
    • zhaepoelni - wish
    • meninkney - birthday
  • Game "Birthday gift"

    All children who want to participate in the game. They are divided equally into 2-3 teams. For the competition, you will need cardboard blanks in the form of a gift and items for decoration: festive paper, ribbons, sparkles, paper cutouts in the shape of hearts, flowers, sweets.

    The task of the teams is to decorate the workpiece so that it turns out original gift birthday boy. To complicate the task, all participants are blindfolded and given certain items for decoration and glue. Players take turns approaching the gift and begin to decorate it.

    At the end of the game, the birthday boy chooses the winner - the team that created the most original gift.

    Relay competition. All interested children participate in it. They are divided equally into 2 teams. A plastic cup half-filled with caramel is attached to each contestant's leg with adhesive tape.

    Participants line up in 2 lines along the start line. At a certain distance from each of them, a container is placed - a deep plate or cup. The task of the representatives of both teams is to carefully reach their container in turn, pour the contents of the cup into it without the help of hands and return back to the start.

    The team with the most candies in its container after all the participants have passed the relay wins.

    Several children are participating in the competition. Each participant receives 2 sheets of A4 paper. The task of the contestants is to go through the "swamp" along the "bumps" as quickly as possible. To do this, you need to put one sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Then you need to step over to the second sheet, pick up the first sheet and shift it forward and so on. The winner is the participant who quickly overcomes the specified distance in this way (passes through the "swamp").

guess the shadow

One of the participants sits down facing a light, better not crowded wall. Behind him, a few steps away, a dim lamp or candle is installed so that the shadow is as sharp as possible. The rest of the participants pass between the lamp and the back of the seated person. Without turning around, the seated person must guess by the shadow who passed behind him. The one who was guessed sits on a chair and becomes the driver.

sea ​​chain

Participants are given a box of paper clips. On a signal, they begin to make a chain with these paper clips. Time game - somewhere around 1-2 minutes. Whoever makes the longest chain during this time wins.

The sleeves of two jackets are turned inside out and hung on the backs of chairs. Chairs are placed with their backs to each other at a distance of one meter. A rope two meters long is placed between the chairs. Both contestants start each at their own chair. At the signal of the leader, they must take the jackets, turn out the sleeves, put on, fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the rope. The one who does it first wins.

Bursting balls

Buy a lot of balloons in two colors. The company is divided into two teams. Each team is given balls of the same color. Team members tie balls with a thread to the leg. So that there is no crowding with scissors and threads, it is better to immediately prepare balls with threads.

On command, the participants begin to pop the balls of the opposite team. The team that has at least one whole ball left wins.

guess the picture

The host shows the players a picture that is covered with a large sheet with a hole two to three centimeters in diameter in the middle. The facilitator moves the sheet around the picture. Participants must guess what is shown in the picture. Whoever guesses the fastest wins.

ball races

Contestants (children and adults can participate) stand in one line and pinch a balloon between their legs and in their armpits. At the command of the judges, they begin to run to a certain mark and back. For example, go around a tree and back.

The back is very important in this competition, as the participants can bump into each other, adding fun and joy to the audience and themselves.

The rules are very simple. Participants line up one after another at a distance of a meter from each other and bend forward (or squat if the difference in height of children is too big). The last one starts jumping. As soon as he jumps to the beginning of the queue, he gets up and bends down. The participant who has just been jumped over immediately begins to jump himself.

If there are a lot of children, then you can line up two lines and arrange a competition, who will get to the conditional mark faster.

Equestrian fight (game on the water)

Children are divided into two teams, taking into account the physical fitness of the players. Pairs are formed - “horse” and “knight”. The rider sits on the shoulders of his partner. At the command of the referee, the teams begin combat. The task of the "knight" is to throw the enemy off the "horse" into the water. "Horses" cannot participate in the battle. Grabs are allowed only by the hands. The discarded "knight" together with the "horse" are eliminated from the game.

Sea battle (water game)

Children are divided into two teams and stand facing each other at a distance of one and a half to two meters. On command, they begin to splash at each other. The contestant who turns away or starts wiping his face with his hands is eliminated. The team with the most members left at the end of the time wins (usually 30 seconds)

dodgeball

Children are divided into three teams. Two teams stand at a distance of 10-15 steps from each other. The third is between them. With two balls, the players of the first two teams try to knock out the players in the middle. This continues for 30 seconds. Then the teams switch roles. After all the teams have been in the middle, the points are counted. The team with the most players not eliminated after 30 seconds wins.

Get rid of the match

A match is taken, dipped in water and stuck on the participant's face. Which will need to get rid of it, using only facial expressions, but not hands

Blow the ball

Both children and adults can participate. The contestants stand in one line on all fours. A balloon is laid out in front of each. At the command of the judge, the participants begin to blow on the ball, trying to "finish" it to the finish line.

To make the competition more fun, you can make the participants reach a mark, such as a tree, go around it and come back. In this case, the participants will collide with each other, causing delight onlookers.

Mother and daughter (son) can be the leaders at this holiday.

Preparation for the holiday

1. Be sure to decorate the room. It can be Balloons, New Year's Christmas tree garland(electric), mark “10” in large numbers on the wall (it can be made of foil or Christmas tree “rain-hedgehog”).

2. You will need:

Cardboard cards with the names of guests;

Tokens - they can be made of colored paper or cardboard. Awarded to players for correct answers;

Prizes, for example, school stationery, which will be awarded at the end of the evening when the number of tokens is counted;

Cards with letters for the competition "Honey Tricks"; for a comic lottery: a candle, a calendar, a felt-tip pen, chocolate, cream, a handkerchief, a comb, a mug (or a tea bag);

Postcard with text congratulations for " Comic congratulations”and small leaves with adverbs: boldly, quickly, accurately, slowly, loudly, cheerfully, cheerfully, skillfully, beautifully, quietly;

For a self-portrait, sheets of paper and simple pencils according to the number of participants;

Assignments-notes for playing "forfeits".

Adviсe:

Do not start the holiday with complex contests, take the simplest ones first;

Rehearse each number (game, rally, tricks);

Take the role of the host very seriously: connect the numbers with each other with some kind of stories, jokes;

If you do not rely on your memory, it is better to have a printout of your holiday on hand (from the words of the presenter to the tasks-questions).

Leading mother. Every person has a reason in life at least once a year to gather together friends and relatives, those whom he is always glad to see, for his personal holiday - Birthday. Birthday today ______ . Today she turns 10 years old. This is the first round date in your life. This is the first two-digit date. 10 years! Passed infancy and early childhood. Ahead of childhood, but already "adult", ahead of the whole life, and I want to say:

I wish you ten years

Live cheerfully, brightly, without troubles.

Useful gifts, surprises,

Less resentment and whims!

Let everything be fine at school:

Nice, clear and cool!

I wish you a good laugh

More luck and success!

All guests congratulate the birthday girl and sit down at the table. To avoid confusion at the table, you can prepare cards with the names of the invited children, put the cards on the table. On the spread of each card, you can explain what the name means and write a comic rhyme. For example:

Nadezhda is a Russian name.

Always shine the gentle dawn

Above the world, clever Hope!

Victoria: "victory" is a Latin name.

Vicki has her own approach to clothes,

Since Vika is a trendsetter.

After eating salads and a hot dish, the host again takes the floor.

The host is mom. I draw your attention to the content of the inscription in the middle of the cards. Let's read it one by one.

Each of the guests reads comic poems about himself and the designation of the name.

Leading - daughter (son). And now we begin our holiday program. I invite you to actively participate in it. Because for every correct answer, my assistant gives you a token. At the end of our evening, points will be counted and prizes will be awarded according to their number. So, the first competition.

Riddles competition

Both adults and children love to solve riddles. Thanks to riddles, a person thinks about new, previously unnoticed properties of an object, learns to find the right answer. To make it easier to answer, you can divide the riddles into groups: about nature, man, about the house and household utensils.

About nature:

1. Lives in the forest, hoots like a robber, people are afraid of him, and he is afraid of people. (Owl)

2. There is water all around, but there is trouble with drinking. (Sea)

3. Not fire, but it burns. (Nettle)

5. A blue scarf, a yellow bun rolls on a scarf, smiles at people. (sky and sun)

About a human:

1. Five brothers are equal for years, different in height. (Fingers)

2. All their lives they go after each other, but they cannot overtake each other. (Legs)

3. Two Yegorkas live near the hill, live together, but do not look at each other. (Eyes)

4. What is the most precious thing in the world? (Health)

About the house, household utensils:

1. Knocks, spins, walks the whole century, and not a person. (Watch.)

2. A small dog lies curled up, does not bark, does not bite, but does not let it into the house. (Lock)

3. It hangs in the house, there is no language, but it will tell the truth. (Mirror)

A token is awarded for the correct first answer.

Host - daughter (son). Imagine if a brownie suddenly came and mixed up the letters in words, we would no longer understand each other. This cannot be allowed! So, each of you needs to break the spell of the brownie and restore the words.

Competition "Tricks of the Brownie".

Cards are distributed, each with one set-word. It is necessary to lay out the cards with letters so that the word turns out: monk - cinema, kevi - eyelids, ointments - winter, riag - game, kera - river, role - eagle, and so on. Tokens are awarded to those who correctly and quickly collected words.

Leading mother. You are probably already tired of mental work. Let's play a joke lottery. In one box are both prizes and folded notes with the names of the prizes. Each of you approaches, takes a note, reads what prize he got, and takes it himself.

Joke lottery

1. You have to live, studying grief,

Don't forget about calendar days. (Prize - calendar)

2. Do you understand what the meaning of the gift is?

Life will be joyful and bright. (Prize - felt-tip pens)

3. And you will not be bitter - it will be sweet,

Because you got chocolate. (Prize - chocolate)

4. And big love awaits you

And kisses all year round. (Prize - handkerchief)

5. Walking with a haircut will be beautiful,

Captivating everyone with a thick, fluffy mane. (Prize - comb)

6. While the teacher is "removing chips" from you,

Quietly make a cup of tea. (Prize - a mug or tea bag)

7. To the one who receives this candle,

You have to travel the world. (Prize - candle)

8. Although this cream is inedible,

But the smell is just amazing. (Prize - cream)

Host - daughter (son). I want to show you some funny and funny magic tricks. I suggest that you write down your plans on pieces of paper (for example: drink a glass of juice, look at the ceiling, etc.), seal these sheets in an envelope and hand them over to me.

Focus "I am clairvoyant"

For the uninitiated, the following looks like this. The magician takes the envelope, puts it on the table, covers it with his hand and says: “They ask me to look out the window. Was there such a request? The magician at this time opens the envelope and reads the contents of the note to himself. Someone answers: "Yes." The session continues. The magician takes the next envelope, and so on. What is the secret? At the beginning of the session, the magician asks his sister (mother, grandmother) to join the prank, having previously agreed with her about the contents of the note in the envelope, and it is also necessary that she somehow mark the envelope (for example, she folded the corner). The magician will take this envelope last. And taking any envelope, he “reads thoughts” not from the envelope that is in his hands, but from the agreed agreed upon phrase written by his sister (mother, grandmother). When the magician seemingly checks what he has written against what he has "read," he is actually memorizing the contents of the note in order to "read" it while guessing the contents of the next envelope.

Leading - daughter (son). Now I want to show you a small draw "At least three times." Who wants to take part? Here's a piece of paper for you. I bet you can't break it three times?"

The participant replies that he will cope with such a trifle and will now show how it is done. He really breaks the line. The host raises his eyebrows in surprise and says: “But I told you - from three ...”

Host - daughter (son). The next competition is the game "I believe - I do not believe." I ask a question, you answer yes or no. Do you believe that:

1. Was a ballpoint pen used only by military pilots before? (Yes)

2. Are most turnips grown in Russia? (No, in America)

3. Can a rainbow be seen at midnight? (Yes)

4. In some countries, firefly beetles are used as lighting fixtures? (Yes)

5. In China, do students write on the blackboard with a colored ink brush? (Yes)

6. Was a ballpoint pen used only by military pilots at first? (Yes)

7. In China, fortified pencils are produced for children who have a habit of chewing on anything? (Yes)

8. In a Chinese circus, two crocodiles were taught to waltz? (No)

9. Is a Chinese taller in the morning than in the evening? (Yes, and not only the Chinese, but any person)

10. In some places, people still wash with olive oil? (Yes, in some hot provinces in China where water is scarce)

11. High-heeled shoes ranked first among the causes of death from accidents in China in 1995? (Yes, almost 200 Chinese women have died from falling from high heels)

12. Is disposable blackboard practiced in China? (No)

14. If you put a flounder on a chessboard, will it also become checkered? (Yes)

15. Dolphins are small whales? (Yes)

16. Was gunpowder invented in China? (Yes)

17. If a bee stings someone, will it die? (Yes)

18. Is it true that spiders feed on their own webs? (Yes)

19. Do penguins fly north for the winter? (No, penguins can't fly)

20. Did Spartan warriors spray their hair with perfume before a battle? (Yes, that's the only luxury they allowed themselves)

21. Do Eskimos dry capelin and eat it instead of bread? (Yes)

Tokens are awarded for the first correct answers.

Leading mother. I suggest you play the game "Fantas". The children are given a hat in which there are forfeit notes (for example, tell a joke, dance an oriental belly dance, sing the song “Let them run clumsily ...”, etc.)

Host - daughter (son). And now the competition "Questions for ingenuity."

1. Which European capital stands on mowed grass? (Paris, on the Seine)

2. What key can you not put in your pocket? (violin)

3. What state can be worn on the head? (Panama)

4. What kind of comb should not be combed? (Petushin)

5. What tree does a crow sit on when it rains? (on wet)

6. What dishes can not be eaten? (From empty)

7. What can you see with your eyes closed? (Dream)

8. What do we eat for? (At the table)

9. When the car is moving, which wheel is not spinning? (Spare)

10. Why do you go to bed when you want to sleep? (By gender)

11. How long can you go to the forest? (To the middle - you go further out of the forest)

12. When is a person a tree? (When he is from sleep, that is, "pine")

13. Why does the cow lie down? (Because he can't sit down)

14. Which month is the shortest? (May - it has only three letters)

15. What is the scariest river? (River Tigris)

16. Can an ostrich call itself a bird? (No, because he can't speak)

17. What stands between the window and the door? (Letter "and")

18. What can be cooked but not eaten? (Lessons)

19. What will happen to the green ball if it falls into the Yellow Sea? (He gets wet)

20. Which hand is best for stirring tea? (Tea is better to stir with a spoon)

21. What question cannot be answered with “yes”? (Are you sleeping now?)

22. Can it rain two days in a row? (No, as the night separates the days)

Tokens are awarded for the first correct answers.

Leading mother. Guys, you are great: clever, resourceful, smart. Have you forgotten who the holiday is dedicated to today? Of course, the birthday girl. Let's congratulate her.

"Joke congratulations"

The birthday girl gets up, the guests are given a box with notes-words (boldly, quickly, carefully, slowly, loudly, cheerfully, cheerfully, skillfully, beautifully, quietly). The facilitator reads the text, and the children take turns taking out notes, completing sentences and sticking words on the card. The more ridiculous, the merrier. Then everyone puts their signatures. Sample text for a birthday girl (for a boy, you need to redo the words):

Dear birthday girl! Happy Anniversary!

We wish you to

Got up in the morning…….

Washed…….

I was charging…….

Had breakfast…….

Went to school…….

Answered in class…….

Behaved during the break…….

Homework prepared…….

I studied just fine.

Next, a birthday cake with candles is brought in. The birthday girl makes a wish and blows out the candles. The birthday girl thanks all the guests and asks them to leave their self-portraits as a keepsake, and everyone should draw themselves blindfolded, and then sign their names. It turns out very interesting and funny.

Then the number of tokens is counted and prizes are awarded.

repeater

Children stand in one line. By lot or counting, the first participant is chosen. He becomes facing everyone and performs some kind of movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc.

Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn.

When the whole team finishes the show, the game can go around the second round.

A player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the “Sparrows” command, the children will lie down on the floor, and with the “Crows” command, they will climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Tsap-scratch

The game requires chairs for each child and a ball. Children sit on chairs in a circle. In the center is the driver with the ball. The driver throws the ball to one of the children. If at the same time he shouts “Tsap”, then the catching ball must name the name of his neighbor on the left. If, during the throw, “Scratch!” sounded, you need to name the neighbor on the right. Whoever makes a mistake changes the driver. When someone gets tired of throwing the ball, you can put the ball on the ground and say: "Tsap-scratch." Then everyone should immediately change places, and the driver at this time should quickly take the vacant chair. Tip: before starting the game, make sure the children know who's name is, and remind them where "left" and "right" are.

hat game

Children sit in a circle. The facilitator turns on the music, and the children begin to pass the ladies' hat to each other. As soon as the leader stops the music, the one of the children who at that moment had a hat puts it on and walks in a circle, depicting a noble lady. Options: you can take cowboy hat and portray a cowboy; take a military cap and portray a soldier, etc. For older children, you can complicate the game by passing several hats in a circle. When the music stops, all the children who have hats show their mono performance.

Caught a fish!

Players tie a thick thread or cord 1-1.5 meters long with a short stick (fish) at the end to the belt. The task of the catchers is to catch as many fish as possible - i.e. step on a stick dragging on the ground and cut it off. The one who catches the most fish and keeps his own wins.

catch up with the ball

The players form a circle, standing apart from each other at a distance of arms extended to the sides.

With the help of a counting rhyme, a driver is chosen:

"Past the forest, past the cottages

A red ball floated down the river.

I saw a pike. What is this thing?

Grab, grab!

Don't catch.

The ball popped up again.

Come out, you're the one to lead."

The driver takes a step back. His place in the circle remains free. The fifth from the leading child is given a big ball. Children unanimously say: “One, two, three - run!” At this signal, the players begin to pass the ball to the right in a circle, and the driver runs after the circle in the same direction, trying to reach his place before the ball reaches him. The game is repeated with a new driver chosen using the same rhyme.

Do not snooze!

Children stand in a circle with their backs to the center and to the driver. The driver has the ball in his hands. He starts counting from 1 to 5. After the number 5, he calls the name of one of the children and tosses the ball up. The task of the one whose name was called is to quickly turn around and catch the ball either on the fly, or after only one hit on the ground.

Those who fail to do this three times are out of the circle.

Fishing rod

Children stand in a circle. In the center - the driver, preferably an adult. In the hands of the leader is a cord with a soft ball tied at the end or a rope 1.5-2 meters long. With the words: "Catch, fish, big and small!" the driver rotates the cord so that its end falls under the feet of the children. The task of the children is to ensure that the cord does not touch their legs. To do this, when approaching the feet of the “fishing rod”, you need to jump up so that the cord passes under your feet. If a child steps on the cord, he is considered caught.

Find the ball

The players stand in a circle, close to each other, facing the center of the circle. In the center of the circle is the driver. All children keep their hands behind their backs. One of them is given a medium-sized ball. Children begin to pass the ball to each other behind their backs. The driver needs to guess who has the ball. Turning now to one, then to another child, he says: “Hands!”

At this requirement, the player must immediately stretch both hands forward.

The one who had the ball or who dropped the ball becomes the driver.

Golden Gate

A pair of players stand facing each other and raise their hands up - this is the gate.

The rest of the players join hands so that a chain is obtained.

The gate players say a rhyme, and the chain must quickly pass between them.

Rhythm:

"Tra-ta-ta, tra-ta-ta,

We open the gate

Golden Gate.

Hurry everyone here

We skip times

We miss two

And for the third time -

We won't let you through."

With these words, hands fall, the gates slam shut. Those children who are caught become additional gates. Gates win if they manage to catch all the players.

Mousetrap

Children stand in a circle, holding hands - this is a mousetrap. One or two children are mice. They are outside the circle.

Children, holding hands and raising them up, move in a circle with the words:

“Oh, how tired the mice are,

They ate everything, they ate everything!

Beware, cheaters

We will get to you!

Let's close the mousetrap

And we'll catch you right away!"

During the pronunciation of the text, "mice" run in and out of the circle. With the last word, “the mousetrap slams shut,” the children lower their hands and squat down. The “mice” that did not have time to run out of the circle are considered caught and stand in a circle. Other "mice" are selected.

Bunny

They choose a bunny and surround him with a round dance. The bunny dances all the time, looking at how to jump out of the circle. And the round dance goes in a circle, singing:

"Hare, dance,

Grey, jump.

Turn around, turn sideways

Circle, turn sideways!

Is there a place for a hare to jump out,

There is a place for gray to jump out!

The task of the hare is to deceive the vigilance of the children and jump out of the circle.

Troll and well done

There can be as many players as you like, but not less than 3 people. The more players, the more space you need. One troll is selected, some place is assigned to it - a “house” - it can be a chair, a tree, a circle outlined in chalk. Away from the troll is the "house" of fellows.

Here, the fellows quietly agree on what kind of work they will be hired by the troll. They will show work only with movements.

They must do this at the same time. And now, for clarity, an example game:

Well done agreed to be sawyers and go to the troll's house. They come up and say:

Hello Troll!

— Hello, well done! Why did they come?

- Get hired!

— What can you do?

The good guys answer:

- And here's what! ..

And they begin to silently show with movements how they cut firewood. If the troll guesses that the guys are showing, then he says: “I don’t need sawyers!” And with these words he runs to catch the good fellows. Caught becomes a troll and occupies the "house". The former troll becomes well done.

Well, if he doesn’t guess right after three attempts, then the good fellows “make a nose” for him and say: “I didn’t guess - I was left without workers!” and give the troll a new task.

Paints

The driver is chosen - "monk" and the leader - "seller". All other players think in secret from the “monk” of the color of paints. Colors must not be repeated.

The game begins with the driver coming to the "shop" and saying: "I, a monk, in blue pants, came to you for paint." Seller: "For what?" Monk: (names any color) "For the blue." If there is no such paint, then the seller says: “Go along the blue path, you will find blue boots, wear them, and bring them back!” "Monk" starts the game from the beginning.

If there is such a paint, then the player who guessed this color tries to escape from the "monk", and he catches up with him. If he caught up, then the driver becomes the paint, if not, then the colors are guessed again and the game is repeated.

A-RAM-PWM-PWM

The driver stands in the center of the circle with his eyes closed and his hand extended forward. All players run in a circle with the words:

"A-ram-shim-shim,

A-ram-shim-shim,

Aramia goose,

Show me."

At the last words, the circle stops, and the players look at whom the driver’s hand points to. The one whom the driver pointed to enters the circle and stands back to back with the driver. Everyone says in chorus: "One, two, three." On the count of three, those in the center turn their heads at the same time. If they turned their heads in one direction, then they are doing some kind of task for the guys - they sing, dance, read, etc. After that, the first driver leaves, and the second takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning.

When older guys play this game, they sometimes introduce such a rule. If there is a boy and a girl in the center and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Hello

Everyone stands in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands with each other and say: "Hello." You can also say your name. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the leader.

Atoms and molecules

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms. Players on the leader's command will need to create a "molecule", i.e. multiple players will need to grapple each other. If the facilitator says: “The reaction goes in threes!”, This means that three players - “atoms” merge into one “molecule”. The signal for the molecules to disintegrate again into individual atoms is the leader's command: "The reaction is over." If the guys do not yet know what an “atom”, “molecule”, “reaction” is, an adult should explain to them in a popular way. The signal for the return to the game of temporarily retired players is the command: "The reaction goes one at a time."

Sea - land

For this game you will need a hoop (one per child). You can play together with the child and the company.

The hoop is placed on the ground. They agree that inside the hoop there is a water element - the sea, river, ocean, etc. Outside the hoop - land (shore, meadow, beach, etc.)

At the command "Sea", the children must jump into the hoop. At the command "Land!" children must be outside the hoop.

Option: instead of a hoop, you can simply draw a circle on the ground or in winter on the snow.

Spots on a string

Tie a rope 3-4 meters long to the post, to the tree. Draw a circle of the same diameter around the column. Inside the circle, lay out 20-30 medium-sized items - toys or pebbles.

These are the treasures that the watchman will guard. It should be done like this: the watchman holds on to the rope tied to the pole with one hand, and with the other hand he stains those who are trying to pick up the treasures. The one who is tarnished is out of the game.

After the agreed time, the watchman's shift ends. They calculate who managed to steal how many treasures, and the game continues with a new watchman.

full turn

We draw a circle on the ground, the diameter does not matter. The circle is divided into six sectors. Each sector has a corresponding number. The first player stands in the center of the circle, facing the number 1. Jumping up, he must make a 360-degree turn in the air to land again on the number 1. If this succeeds, he receives 10 points. And if he lands on another number, he gets the number of points corresponding to the number.

Invisible

Players stand in a circle and pass an invisibility cap (any headgear) behind each other. Suddenly, someone decides that it is time for his neighbor to become invisible, and suddenly puts a headdress on his head with the words: “Beware of the invisible!” Those standing in a circle scatter in all directions, and the invisible person hurries to the ball, which lies in the center of the circle. Grabbing it, he shouts: "Stop, don't move!" Everyone stops. Now the invisible can tarnish someone with a ball from his place. If this succeeds, then he throws his hat and runs away from her. The rest are standing at this time. Now the game has a new invisibility. He picks up the ball and, putting on his hat, tries to hit someone else with the ball. And so on. As soon as someone misses, everyone stands in a circle again, they put the ball in the center and the invisible hat again goes in a circle.

Catch a mosquito

A handkerchief - “mosquito” is tied to a rope 0.5 meters long. A rope with a mosquito can be attached to a twig, or you can hold it in your hand. The adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, bouncing, tries to slap the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, bouncing, knocks on the tambourine with his palm.

Weather vane and wind

First you need to explain to the children what a weather vane is, and show the cardinal points. The child depicts a weather vane - standing or sitting, frozen. The adult starts the game. He commands: "The wind is blowing from the east" - while the "weather vane" should turn to face the west, and so on. At the word "storm" the children spin in place, at the word "calm" they freeze. Who made a mistake - pays forfeit.

statues

This game is best played with a big ball. Players stand in a circle and throw the ball to each other. Whoever did not catch the ball receives a punishment: he will have to continue the game, standing on one leg. If in this position he manages to catch the ball, then the penalty is removed. If he misses the ball again, he will have to get on one knee and try to catch the ball in that position. On the third mistake, the unfortunate player goes down on both knees. If he manages to catch the ball, everything is forgiven. On the fourth error, the player is out of the game.

Three holes

Three holes are dug in the ground or sand at an equal distance from each other (0.5 m). Now you need to move away from the first hole for 2-3 steps and try to throw a pebble or a small ball into the hole. If it turned out to get into the hole, then the second throw will be already in the second hole, and then in the third. But that is not all. Now you need to throw the pebbles in the reverse order - first into the third hole, then into the second and into the first.

In Hat

The leader is chosen. The task of the driver is to pin the player in the hat. However, the other players constantly pass the hat to each other. If a player is given a hat, he must stop and put it on. Running with a hat in hand is prohibited. If the driver managed to knock out the player in the hat, they change roles. The roles of the driver and the player who dropped the hat on the ground or forgot to put it on his head change roles.

To make the game more dynamic and interesting, you can introduce several (two to four) drivers and several hats into the game.

The game is interesting to play while dancing, while an additional requirement for the driver and other players is to move to the beat of the music.

Breakthrough

The players are divided into two teams. One team forms a circle, the players of the other team in the center of the circle. The game starts at the signal of the leader. The task of the players in the center is to break out of the circle, the task of the players forming the circle is not to release the opponents. A certain time is given to complete the game task (1-5 minutes). The team in the center is considered to have won if all of its players have left the circle. Otherwise, the team that makes up the circle wins. After that, the teams switch roles.

Another variant of the game is when the players are outside the circle and try to break into its center.

There are two options for making a circle - the players hold hands and the players stand with their shoulders pressed against each other.

Groupings

Players freely walk around the room. Suddenly, the leader gives a signal and announces the condition. The participants in the game must form groups as soon as possible in accordance with this condition. Those players who cannot complete the tasks or do it later than others give forfeits, which are played out at the end of the game.

The conditions can be either simple (get together in twos, threes, fours, etc.; get together in groups with an even (odd) number of people), or more complex (get together in pairs - boys and girls; get together in threes, where everyone same sex (same height, same hair color).

Dance with an object

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Main

The driver leaves the room for a while. From among the rest of the players, the “main” is selected. All participants stand in a circle. When the driver returns, the "main" begins to show various movements, and the rest of the players repeat after him. The goal of the driver is to guess which of the players is the "main". If he manages to do this after two attempts, the “main” becomes the new driver, if not, the driver leaves the room again, and the players choose another “main”.

The game should be played with music.

The game "Eskimo hide and seek"

This game is good to play after a meal. Among the participants, a driver is selected, who is blindfolded. The driver must have gloves on his hands. One of the players approaches the driver. The driver's task is to determine by touch who is in front of him. If the driver guessed correctly, that person becomes the driver, if not, the next participant approaches the driver.

captain, ship, reefs

A captain and a ship are chosen from among the players. The rest of the participants disperse across the clearing, depicting reefs. The "ship" is blindfolded, and it begins to move continuously. The purpose of the "captain" is to guide the "ship" between the reefs to the opposite side of the playing area (to clarify the task, you can also choose a player representing the pier where the ship should moor). To do this, the "captain" gives the "ship" commands: "To the right!" and "To the left!". The "ship" must turn in accordance with these commands, continuing to move continuously. If the “ship” touches one of the reefs, the game is lost and a new pair is selected - “captain” and “ship”.

You can try to play the game simultaneously for 2-3 pairs of "captains" and "ships" (in this case, for each of them you need to designate your own pier).

Crossing the abyss

A line is drawn on the ground. All participants are divided into two teams. Players of one team stand in a row, side by side, and hold hands. Each team moves along the line with an added step (teams start moving from opposite ends of the line). The most difficult thing is to spread out along the line when the teams meet (facing each other). The team whose players left the line is considered the loser. In order to win, it is allowed to push the players of the opposite team.

Hunters

Three small balls are needed for the game (it is also possible to use pine cones). Three drivers are selected - “hunters”, each of them takes a ball. At the command of the leader, all players (including the "hunters") freely walk around the site. As soon as the host says: “Stop”, the players should freeze in place, and the “hunters” (also without moving) try to hit one of the players with the ball. Those hunters who manage to do this change roles with the players who have been pissed off. Then the game is repeated.

In addition, you can play on a small area for elimination. The players singed by the "hunters" leave the area. The hunter who misses is also out of the game. The last player left in the game wins. In this version of the game, the number of "hunters" can be increased.

Who is the smartest?

Arrange the figurines on the floor. Everyone walks in a circle to the music behind the leader and by the whistle or how the music has stopped should grab the figure. Anyone who doesn't get it is out of the game. The number of figures is reduced by one each time.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs apart. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Get an apple

The game requires a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water.

Bite off an apple

An apple is tied by a handle and hung up. Participants approach the apple one at a time and try to bite into it, holding their hands behind their backs. And it's hard to do so.

Find a place

Chairs are placed in a row, the seats alternately in different directions. The driver takes a long stick and begins to bypass those sitting on chairs. If near someone he hits the floor with a stick, this player should get up from his chair and follow the driver. So the leader walks around the chairs, knocking here and there, and now a whole retinue follows him. The driver begins to move away from the chairs, walks in circles, like a snake; the rest repeat after him. Suddenly, at an unexpected moment for everyone, the driver knocks twice on the floor. This is the signal for everyone to take their seats immediately. And this is now not so easy, because the chairs look in different directions. The driver himself tries to take a place one of the first. Now the one who did not get the place leads.

fast water carriers

Two people are involved. On two chairs there is a bowl of water and one spoon each. A few steps away are two more chairs with an empty glass on them. Whoever fills the empty glass first wins.

Rope

Two chairs are placed with their backs to each other, a rope is pulled under them. At the command of the host, two participants walk around their chairs. On command, they sit on their chair and pull the rope out from under it. The game is played up to three times. Whoever wins twice gets a prize.

In the swamp

Two participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, who will be the first to pass through the room and come back.

Crush the opponent's ball

Two participants are given one inflatable ball, which they tie to their left leg. The right foot must crush the opponent's ball.

Prize draw on the count of three

Two participants stand opposite each other - in front of them on a chair lies a prize. The facilitator counts: one, two, three ... one hundred, one, two, three .... give, one, two, three ... twenty, etc. The winner is the one who is more attentive and the first to take the prize when the host says - three.

Skittles

The player stands in front of a chair with pins, goes 8-10 steps forward, stops. Then he is blindfolded, offered to turn around himself once or twice, go back the same number of steps back to the chair and, raising his hand, lower it on top of the pin. The one who completes the task receives a prize.

Potato in a spoon

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is measured by the clock. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins best time. Team competition is even more exciting.

No worse than a kangaroo

You need to run, or rather, jump a certain distance, holding a tennis ball between your knees or Matchbox. Time is recorded by the clock. If the ball or box falls to the ground, the runner picks it up, knees it again and continues running. The one with the best time wins.

Bilbock

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with sticky tape to the table tennis ball, and the other end to the bottom of a layer of a mass cup or tie it to the handle of a plastic mug. Your bilbock is ready. Several people are playing. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

crooked track

A curved serpentine line is drawn on the floor with chalk - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

cap on cap

Glue one large cap and several small ones - preferably multi-colored. Small caps are hung on a strong thread. The players take turns putting on a large cap and blindfolding. It is necessary to turn three times around its axis, sit down and, straightening up, get a big cap into a small one.

dress up the Christmas tree

Do a few Christmas decorations from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. Herringbone can serve as a fortified on a stand spruce branch and even some dry branch with knots.

Thermometer

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.

Journey

Several intersecting, intertwining "paths" are drawn on the floor with colored chalk different color. Players, having chosen their "path", try to reach the end of the path as quickly as possible. Whoever reaches the target first is the winner.

Agile head

Participants of the competition are given caps, at the ends of which needles are fixed. It is necessary to burst the needle as quickly as possible large quantity balloons.

cracker

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock.

sea ​​wolf

Players are invited to tie five knots on a thick rope as tight as possible. Nodes can be any - both marine and ordinary. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Chicken

It is necessary to write - "like a chicken paw." Markers are attached to the participants' feet, whoever wrote the given word faster and more clearly won the game.

Butterfly

Two participants receive a large net on a long stick and balloon. The task of the players is to catch the opponent in the net as soon as possible, trying not to “lose” the ball.

Put on a cap

A paper cap, located on a long stick, must be put on the opponent's head. Two participants play, trying to “fool” each other as quickly as possible.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Discoverer

First, the contestants are invited to "discover" a new planet - inflate balloons as quickly as possible, and then "populate" this planet with inhabitants - quickly draw figures of little men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

two oxen

A long rope is put on the participants of the competition like a team, and each of the two participants tries to “drag” the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

sea ​​wolf

The game is played by two teams of two people. The host gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thus firmly fixing it on the head. Peakless cap - one per team. Each player executes the command with one hand.

Diver

Players are invited to put on fins and look through the binoculars from the back side to follow the given route.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Golden Key

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is Alice the Fox, the other is Basilio the Cat. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging, overcomes a given distance. The first couple to “hobble” receives a “golden key” - a prize.

wild macaque

Two people participate in the game, each holding a spoon with an orange or a potato in his teeth. Hands behind the back. The task is to drop your opponent's orange with your spoon and prevent yours from dropping. For the most daring hosts, use an egg instead of an orange.

Bowling alley

Skittles - plastic bottles from under water with a capacity of 1.5 liters. It is necessary, while rolling the ball, to knock down the pins, which are numbered. The one who knocked down more "points" is the winner of the game, and he is awarded a bottle of soda as a reward.

Seekers

Players are given a card with certain letters. The task of the participants is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place more and not drop cards with letters.



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